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Their cloud-based and regulatory-compliant software stack “empowers businesses of any size to provide fast, flexible, and cost-effective payouts under their own branded experience.” They have “been revolutionizing payouts since 2007, leveraging our award-winning solutions to serve the diverse needs of over 300 clients across industries.” This partnership “supports real-time compensation payments to clinical trial participants upon the completion of milestones, eliminating any friction for trial administrators, HR or tech teams and expediting the end-to-end process.”Īs mentioned in the announcement, PayQuicker is “an innovative global financial technology company that provides its corporate and consumer clients with a robust payouts and treasury platform.” Simultaneously, clinical trials participants “expect to be compensated faster and through more flexible options.” With a focus on accuracy, efficiency and meeting secure protocols, clinical research organizations “need the same from their payout solutions providers.” There has been “a significant increase in the volume and complexity of clinical trials, with the global clinical trials market expected to reach $78.3 billion by 2030.” “As we continue to pioneer innovation in the global payouts landscape, we are eager to integrate our versatile platform to serve the needs of a diverse set of industries, including life sciences and healthcare.” The objective is “to empower Contract Research Organization (CROs) and Clinical Trial Management System (CTMS) providers to focus on patient care and trial management, leaving compensation program technology, maintenance and ongoing development to PayQuicker’s team of experts.”Ĭharles Rosenblatt, President of PayQuicker, said: This technology “works seamlessly with clinical trial platforms.” Payouts OS enables turnkey integration “with a single REST API that plugs into multiple banks and global payment rails to intelligently facilitate the quickest and most cost-effective method for clients to send payouts to consumers globally, across more than 200 countries and territories.” We strive to enable our clients with the newest technology and options to make payments faster and more convenient.” “PayQuicker is proud to work with Verily and provide a global payment solution for their clinical trial programs. This was a mistake which could have become a tragedy, if it were not for the action of the founders at this point. That allowed moisture in, and nutrients out…so the whole point was lost and consumers could tell because the stuff turned into little rocks in the cap…kind of like salt clumps up when it's humid.īut the point is…Yoli execs took action. The airtight seal was neither airtight nor really sealed. It was a great idea, but there were delivery problems. The technology protects the freshness of the vitamins and nutrients inside, so when the consumer attaches a blast cap to the top of a water bottle, all that freshness gets delivered directly to the water. You see, one of the first products Yoli came out with (in 2009) was ahead of its time…a powdered juice drink that came in a “blast cap”. Whether that experience is relevant and helpful to the Yoli venture, well we have only to look at one prime example to know they're headed in the right direction. They have actual business experience and some time in the industry under their belts. How are they different, then? Well for one, the founders and executive team aren't still wet behind the ears. Products are sweetened by Stevia…no high fructose corn syrup or sugars. Products are not heat treated, so nutrients are preserved rather than rendered inactive due to high heat processing. Ingredients are things like carrots, alfalfa, spinach, pomegranate, olive leaf- you get the picture (healthy, natural, full of vitamins). Mind-blowing claim: “lose 7-15 pounds in 7 days” 30-day “transformation system” to jump start metabolism, detox and provide nutrition. Products are along the lines of many of their competitors: Like we said, Yoli markets nutritional products that help people “live” better. The name “ Yoli” comes from the Aztec language, and it means “to live”. Forget “believing in your product”…it's all about that Mercedes! What is Yoli? Yoli has chosen the second route to attempt market domination in this very tough business- that, plus stressing a fabulous new car for high-performing associates right on the company's home page. One way to succeed with MLM is to offer an exceptional product and distribute it with expertise.Īlternatively, you can make mind-blowing claims for your products and offer desperate promotions for new signups to jump start your advantage over the competition (free shipping for a limited time). Wrestlers from Tennessee and Georgia would travel to compete with their Chattanooga area counterparts. The Kirkman Golden Hawks Gym hosted many citywide wrestling meets on the weekends. Kirkman won that game.Ī modern gymnasium was built and the University of Chattanooga selected the new gym for the Mocs home court during the 1962-63 basketball season. The afternoon of the first football game on “Hawk Hill,” students were recruited to pop popcorn and before the evening was over every bag was sold. Mary Ziegler directed the expansion of girls’ sports including a winning basketball team. Ernie Lewis, Tom Weathers, Carey Henley and Nick Bratcher were among the early coaches. Dirt was moved and a nice football stadium opened on "Hawk Hill" for the first football season in 1963. The school board had purchased property when the Westside was being developed. The mid 60’s saw the school's largest graduating classes. Kirkman grew during the 60’s adding sports and music programs. The combination of Kirkman shop training and hanging around a radio station prepared me for my nearly 55-year broadcast career. During my high school years I spent a lot of time at WAPO radio in the Read House working as an intern. The shop introduced me to the fundamentals of what made radios and televisions tick. I can’t remember exactly why I chose Kirkman High School except my love for radio. She said her automobile mechanic was a KTHS graduate. Mary Houghton said several thousand veterans from World War II received vocational training at Kirkman. Lewis said, “Kirkman’s tradition will never be lost so many of our teachers loved the school so much they refused transfers and promotions.” I’m in no way a Kirkman historian, but as a 1965 graduate I remember many conversations about the school, its teachers, and students.ĭuring a radio interview after Kirkman closed, principal and Coach Ernie Lewis estimated 11,300 students graduated from KTHS during its 63 years. "There’s plenty of space at Sequoyah to build all types of shops to train our students.” “I would like to see Sequoyah Vocational School near Soddy Daisy expanded," she said. Hamilton County School Board member Rhonda Thurman supports more vocational facilities. Smith is looking forward to the day when Hamilton County can break ground for a new modern technical school "for all our students." Smith said the old renovated Mary Ann Garber School will soon open as a vocational center but have limited shops because of space. Wamp and hopes plans will be soon forthcoming. School Board member Joe Smith said it’s very exciting he’s behind Mr. “Several of my cousins went to school at Sequoyah and I know its value,” he said. Wamp said he is not opposed to expanding the Sequoyah Vocational School. Wamp isn’t ready to make any announcements but said vocational education is very much on his radar screen, saying, “Stay tuned - there are a lot of moving parts going on in Hamilton County.” Wamp said, “You can’t bring Kirkman back, but we can bring back and expand training that prepares men and women for the work force.” Wamp got interested in vocational education when Governor Bill Lee appointed him to the Broad of Regents and he realized Hamilton County had fallen behind the rest of the state in this area. Newly-elected Hamilton County Mayor Weston Wamp has pledged to build a new “state of the art technical high school” and he mentioned naming it Kirkman. Some of the shops were re-located to other city schools but for the most part, all that was left was high school memories. Kirkman closed in 1991 to make way for riverfront development. Henry said there might not have been a vocational school if it hadn’t been for O.C. Kirkman “the father of vocational education in Chattanooga.”ĭr. Jim Henry, who served as City School superintendent, labeled Mr. Kirkman died Jand the school was re-named Kirkman Vocational High School to honor its founder.Īppropriately so, the late Dr. His daughter Julia said, “Dad cared for his fellow man.” They said the Tyner resident bought groceries, bus fare, and paid medical bills for some of his under-privileged students. Kirkman was a great Christian humanitarian. Unfortunately for Ericsson, ignorance of The Laws is never an excuse, and the engine wouldn’t work, no matter how hard he pleaded with it. The Laws of Thermodynamics-which essentially forbade his near-perpetual motion machine-were not well understood yet. There was just one problem: his heat-traps didn’t actually work. This engine, installed in the prosaically named paddlewheel boat Caloric Ship Ericsson, would only need an occasional small flame to keep it running after the initial firing-up. Ericsson first came to prominence in America, though, with a revolutionary “caloric engine” that recovered the heat lost during operation. He’d created furnaces, desalination machines, and a new type of replacement for the steam engine, the “hot-air engine.” He’d also invented the screw propeller for ships. Born in Sweden in 1803, he already had thirty patents to his credit by the time he immigrated to America in 1839. After Edison and Tesla, Ericsson was probably the greatest American engineer of his era. “I affirm that the concentration of the heat radiated by the sun would produce a force capable of stopping the earth in its course.” His criticism of Mouchot was rude, but Ericsson was a man supremely confident in his own talents: “Archimedes, having completed his calculations of the force of a lever, said that he could move the Earth,” he wrote. “A mere toy,” was John Ericsson’s judgment of the French engine-though the advisability of giving children a 2,000-degree furnace to play with is open to question. With slight modification, solar distillers could make brandy in it and, the morning after, use it to brew themselves a much-needed pot of coffee. It could melt tin, lead, and zinc in a matter of minutes. And so in 1861 Mouchot received a patent for the Marmite Solaire, a burning mirror that focused on a heat-trapping glass jar. The trick was to generate the heat and conserve it: the mirror was very good at the former, and the hot box at the latter. Mirrors could generate intense heat, but most of this energy was then lost. Mouchot’s chances of success initially seemed little better than Cros’s. How else Martians might interpret a heat ray incinerating their land did not seem to occur to Cros. By moving the earth mirror you could, as it were, carve a greeting into a neighboring planet-a geometric shape, perhaps, as mathematics was the universal language. Make your focal point the surface of Mars, and the intense heat of the ray would fuse the Martian desert sand into glass. His solution, outlined in his 1869 book Moyens de Communications avec les Planètes, was bizarrely ingenious: Build a gigantic movable mirror with an extremely shallow parabolic curvature, for the more shallow the angle, the further away your focal point is. Charles Cros spent the same decade pondering how mirrors might be used to communicate with Martians. One of Mouchot’s countrymen was thinking of burning mirrors on a grand scale indeed. A few years later Knap announced plans for an electric hotel in Paris, where a labyrinthine system of periscopes, dictographs, personal elevators, and revolving tables would insure that patrons would never have to lift a finger for anything. Knap’s house, explained Scientific American, even had “‘electric spies’ distributed in all rooms behind the wall paper,” for the benefit of the master of the household. Bedrooms were equipped with personal freight elevators, so that the morning paper might be sent up wordlessly to inhabitants. The kitchen had an electric range, electric dishwasher, an electric churn, an electric meat chopper, even an electric milk dispenser. In 1909, the inventor George Knap designed and built an “Electrical Household” in the heart of Paris, featuring an elevator that delivered plates and tureens up to the diners, and a revolving platform to deliver dishes to everyone at the table, all controlled by push-buttons at the host’s chair. By the turn of the century, it seemed that everything could and should be electrified. There's Axton, the Commando, who can deploy a machinegun turret with a barrel that can swivel in a 360 degree arch. There's Maya, the Siren, who is able to project a forcefield around enemies and haul them out of cover. There's Salvador, the Gunzerker, a raging slab of muscle and testosterone whose special powers is dual-wielding weapons. Like the first Borderlands, players have a choice of four character classes to pick from. In swift succession, the player finds themselves joining up with a rebel movement – led by the four characters from the original game – who want to stop Jack from unleashing some sort of unstoppable weapon upon the planet's inhabitants. Hyperion's man on the ground is a sneering bucket of contempt and hair grease known only as Handsome Jack, who has taken it upon himself to wipe any non-Hyperion personnel – including the player – off the face of Pandora. As the game begins, Pandora is in the grip of a war between an entity known at the Hyperion Corporation and a rag-tag band of prospectors. There's a plot of sorts, but it's mainly used as a framework to hang a ton of gun battles and looting opportunities off. For example, the fact that Pandora's resident big-game hunter sports a monocle and a plummy British accent shouldn't surprise anyone, but if you could predict this character would send you on a mission that involves sifting through mounds of alien dung for voice recorders, you're a more visionary gamer than I. Gearbox paints in broad brushstrokes, sure, but they don't rely on cardboard cut-out characters or run-of-the-mill mission structure. The planet of Pandora is equal parts Firefly and Mad Max, with all of the dialogue and plotting taken care of by the creators of South Park. The world of Borderlands 2 is a place where irreverent space-western sci-fi collides with trailer-park horrorshow hostility and all of it is shot through with rambunctious playground humour. There's a kernel of truth to that, sure, but the game's most immediate impact is made by Gearbox fleshing out the overall character of the universe they created in the first Borderlands. A rudimentary appraisal of the game is that Gearbox is simply super-sizing their 2009 sleeper-hit, giving players more – well, a super-tanker-load more – of guns to shoot, enemies to kill and trinkets to pick up. The fact that I've spent four paragraphs talking about my favourite weapons in Borderlands 2 should give you some sense of the loving care that inhabits every pixel of this title. Nope, I'm a Jakob man, through and through. And don't get me started on Tediore their guns may be effective, but their garish day-glo colours mark them out as the sort of guns you'd take to a rave. I prefer them to, say, the rockabilly blasters made by Bandit, or the hi-tech, yet soulless-looking stock of Hyperion. Not only do their guns bring the pain, as it were, but they all have a classic, wild-west-meets-steampunk look to them. Yes, it could be said that Jakob is my favourite weapons manufacturer on Pandora. Unless, of course, you score a critical hit and then you're looking at 1,345 points of damage in most instances, the target's head simply goes away. This is a sleek, beautiful instrument of death capable of putting 245 points of damage into targets at a fair distance. Over longer range, though, it's fairly useless, which is why I have the Jakob Skookum Muckamuck sniper rife. You can nearly guarantee that a good selection of set items in the level range you are hunting will be available for sale. By doing this with all of the "inferior" and "near level" set pieces, you can, over the span of several game sessions, capture a solid collection of "ROG," (Random Object Generation), gear with near maximum statistics, or statistics that play to your character's strengths, such as cast speed, hit points, attributes, or % boosts to minions.įinally, remember that Vendor Boon will also generate rares EQUAL TO THE AREA LEVEL IN WHICH HE IS SUMMONED ON. You can use the Transmuter to turn two "rare" set pieces into one random rare of the same average level. In addition to purchasing the desired set pieces, buy any other set pieces of similar levels. Buy any and every set piece you see of the desired suit - even if they are inferior to the ones you intend to wear. Additionally, you can "force" them to change their inventory by joining other people's games, or creating LAN games and re-rolling your world. The merchant's inventory resets after a few trips to various dungeons, or after enough time has passed. If your end-game set is "rare" then you need to search equipment vendors found on levels near the (i)level, (item level), of your desired suit. This is easier than it sounds, thanks to how items generate in Torchlight II, Gambling mechanics, and the illustrious Vendor Boon. Now that you have a "plan of attack" it's time to start farming. Other players or existing threads in these locations can be very helpful in determining effective sets, stand-alone pieces, and socketables for your particular character.įor planning your equipment, socketables, and enchanting costs, the following resources are particularly efficacious: If you are confused or uncertain what gear will enhance your particular build the most, try the following resources: Be cautious - many of the "magic" spells take into account your weapon's actual damage. Only a few caster and summon builds find low level weapons useful in the end-game. This does not hold true for weapons, as many skills are based on your weapon DPS (Damage Per Second) and DPH (Damage Per Hit). The truth is, most pieces of non-weapon gear above level 55 are suitable for end-game play, although the higher level equipment will gain far stronger powers and can accept superior socketables. Plan around the skills and classes you enjoy fighting with, or, simple cosmetics. The first step is to select the exact suit of gear, (down to the skulls), you desire for end-game play. The key is mindset - have a plan, think flexibly, and be ready to execute when the chance presents itself. Then it’s just about getting the two to talk as you would do with a Dualshock 4 and PS4 console. Not all PCs and Laptops will have a Bluetooth receiver built-in, but it’s relatively easy to find one that will plug into your set-up. You can do this using any USB-Micro USB cable or connect the gamepad wirelessly via Bluetooth. It’s what we’ve all been waiting for: Connect your PS4 DualShock 4 controller to your PC or laptop. If you’re still running Windows 7 then you’ll need to also click ‘Install 360 Driver’. Following this, click the ‘Install the DS4 Driver’ option and the software will get to work making any plugged-in PS4 controller compatible with Windows 8, Windows 8.1, and Windows 10. Click on it, and from here it’ll begin the set-up process until a pop-up menu will appear, asking you to choose where you want your settings and profiles to be saved – all standard stuff. The downloaded file should be labeled as ‘DS4Windows.exe’. To download it head to the DS4Windows website. It works by tricking your PC into thinking that the Dualshock 4 being connected is actually an Xbox 360 controller, which as a Microsoft product is already compatible. That software is called DS4Windows, and as the name suggests it has been specifically developed for this exact purpose. To achieve PS4 controller functionality on PC you’ll need the help of a piece of online software. The drivers will be re-installed automatically.Restart the PC with the controller plugged in.Right-click the controller and select Uninstall device.Find your controller in the device list.Do not connect it while the game is starting as this may lead to issues.įollow these steps to reinstall the drivers: -Launch the game and check your controller.Ĭonnect the controller before starting Subnautica: Below Zero.For example, PlayStation Configuration Support. -Click on the “ GENERAL CONTROLLER SETTING” button.In this tutorial, you will find steps to make the controller (gamepad, joystick) work with Subnautica: Below Zero. In the 17 th century Europe, covering the nose, mouth, and eyes became a part of traditional practices by doctors against contagious diseases. Can be heavy due to additional components, filters, and a portable air supply. Size and weight: Bulkier, some types have additional components like a separate air supply.
To use this input correctly, hourly data, such as temperature or humidity, must be plugged into the annualHourlyData_ input. This input allows users to remove data that does not fit specific conditions or criteria from the sun path. Choose from the following options:ġ = Orthographic (straight projection to the XY Plane)Ģ = Stereographic (equi-angular projection to the XY Plane)Īn optional list of hourly data from the Import epw component, which will be used to color the sun spheres of the sun path (e.g. The default is set to draw a 3D hemisphere. The default is set to 1.Ī number to set the projection of the sky hemisphere. Input a number here to change the scale of the sun spheres located along the sun path. Input a number here to change the scale of the sun path. The default is set to the Rhino model origin (0,0,0). Input a point here to change the location of the sun path in the Rhino scene. Inputs here will override the hour, day, and month inputs above. Note that a linear interpolation will be used to generate curves and suns for timeSteps greater than 1.Īn optional analysis period from the Analysis Period component. The default is set to 1 such that one sun sphere and one sun vector is generated for each hour. This number should be smaller than 60 and divisible by 60. The number of timesteps per hour in the sun path. The default is 12, which signifies December. The default is 21, which signifies the 21st of the month (when solstices and equinoxes occur).Ī number between 1 and 12 (or a list of numbers) that represent months(s) of the year to position sun sphere(s) on the sun path. The default is 12, which signifies 12:00 PM.Ī number between 1 and 31 (or a list of numbers) that represent days(s) of the month to position sun sphere(s) on the sun path. This is essentially a list of text summarizing a location on the earth.Ī number between 1 and 24 (or a list of numbers) that represent hour(s) of the day to position sun sphere(s) on the sun path. The output from the importEPW or constructLocation component. The default North direction is set to the Y-axis (0 degrees). Input a vector to be used as a true North direction for the sun path or a number between 0 and 360 that represents the degrees off from the y-axis to make North. The RADIANCE source code can be accessed at: The sun-path function used here is a Python version of the RADIANCE sun-path script by Greg Ward. The component also outputs sun vectors that can be used for sunlight hours analysis or shading design with the other Ladybug components. Component Index Ladybug 2 | VisualizeWeatherData Sun Path Use this component to make a 3D sun-path (aka. |
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